Sims - Medieval Resource.cfg
This file is not unique to The Sims Medieval ; it originates from The Sims 2 and was carried through The Sims 3 . However, the Medieval version has its own specific syntax and requirements. Many new modders make a critical mistake: They download a .package file from a site like ModTheSims or Tumblr, drop it into Documents > The Sims Medieval > Mods , and launch the game. When the mod doesn't appear, they assume the mod is broken.
Add this line to create a folder where the game will not read mods (useful for testing): PackedFile Mods/Disabled/*.package -- Actually, do not use PackedFile . To disable, simply move mods outside Packages . There is no "ignore" command in vanilla cfg. sims medieval resource.cfg
If you have two mods that edit the same file (e.g., two different priest tuning mods), you can force one to load last by giving it a lower priority number. Create a sub-folder called Priority_Override and add a dedicated block with Priority 600 . The Relationship Between resource.cfg and The Sims Medieval Version It is important to note that the resource.cfg has not changed significantly since the game’s release in 2011. Whether you are running the base game or the Pirates & Nobles expansion (Version 2.0.113), the same resource.cfg structure works. This file is not unique to The Sims