Once blinded, the enemy tank will reverse. That is instinct. And a reverse-moving tank exposes its front lower glacis to your hidden wingman who is positioned 90 degrees to your left.
Reverse Art reconstruction: The crew, callsign Tikhiy (Quiet) , removed the reactive armor bricks from their left flank and replaced them with welded sheet metal painted to look like a destroyed BTR. They covered their IR spotlight with a smoked lens. They never drove faster than 5 kph. -KNOCKOUT- CLASSIFIED-- The Reverse Art Of Tank Warfare-
Before deployment, each crew attends a mock funeral for their own tank. They write eulogies. They mourn. The psychological exercise separates the machine from the soldier. When a Reverse tanker hears a sabot round hit his hull, he does not panic. He says, "The machine is dead. I am now infantry with a cannon." This erases the fear of the Mobility Kill. Once blinded, the enemy tank will reverse
You do not say where. You do not say who. You transmit it on a loop for 4 seconds, then cut all power. The enemy command will spend the next 45 minutes checking on every unit, convinced a critical asset has been destroyed. Paranoia is a force multiplier. You have just achieved a Psychological Knockout (P-Kill) without firing a single shell. Let us discuss the "Reverse Angle." Before deployment, each crew attends a mock funeral
When the enemy finally figures out where you are, you are already gone. You left 20 minutes ago. You are now inside his supply depot, painted to look like a excavator.
The enemy could not calculate the firing solution because no valid firing position existed on any map. Quiet was not on a map. Quiet was a hole in the logic of warfare. You cannot train a Reverse Tanker in a simulator. Simulators assume a rational battlefield. The Reverse Art is irrational.