The Fix: Every single ability across all six factions has been proofread and re-linked. There are no more “missing string” errors. New players can finally understand why their ships aren’t moving (gravity well active). The Problem: The AI would build 200 TIE Fighters and no capital ships. The Republic AI never built Jedi.
The Fix: AI build priorities are now locked to a min-max formula. The Empire will rush to Victory -class Star Destroyers. The Rebellion will stealth-expand. The AI now feels like a human opponent, not a confused droid. The Problem: Occasionally, a fleet moving through a phase lane would simply... disappear. kilekos star wars collection 30 update 25 fixed
If you own Sins of a Solar Empire: Rebellion (or Sins II with the compatibility patch), transforms the game from a buggy passion project into a polished, professional-grade total conversion. The Fix: Every single ability across all six
Have you tried Kileko’s Star Wars Collection 30 Update 25 Fixed? Share your experience in the comments below. And if you encounter a bug, report it on the official ModDB page – not here. The Problem: The AI would build 200 TIE
For years, the modding community has been the lifeblood of aging strategy games, and few names command as much respect in the Star Wars modding sphere as Kileko . His magnum opus, the Star Wars Collection 30 , has been a staple for players of Sins of a Solar Empire: Rebellion (and its sequel, Sins of a Solar Empire II ), blending the grand scale of 4X strategy with the beloved Star Wars universe.