Dr Driving Source Code 💯
// Steering (only if moving) if (Math.abs(car.speed) > 0.5) if (keys['ArrowLeft']) car.angle -= 3; if (keys['ArrowRight']) car.angle += 3;
let keys = {}; let penaltyTime = 0; let levelTime = 30; dr driving source code
// Position update car.x += Math.sin(car.angle * Math.PI/180) * car.speed; car.y -= Math.cos(car.angle * Math.PI/180) * car.speed; // Steering (only if moving) if (Math
function updateCar() // Acceleration if (keys['ArrowUp']) car.speed += 0.2; if (keys['ArrowDown']) car.speed -= 0.1; car.speed *= car.drift; // Drift friction car.speed = Math.min(Math.max(car.speed, -3), car.maxSpeed); 0.5) if (keys['ArrowLeft']) car.angle -= 3





