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Chained Together V1.7.3-0xdeadcode May 2026

In the ever-evolving landscape of co-op indie games, Chained Together has carved out a unique and punishing niche. Released initially as a test of friendship and patience, the game forces players to navigate hellish vertical ascents while literally chained to one another. However, in the modding and version-tracking community, no recent identifier has sparked as much curiosity as Chained Together v1.7.3-0xdeadcode .

The version number (v1.7.3) suggests a stable branch, while the hex identifier is unusual. In programming, "dead code" refers to source code that executes but whose results are never used. However, "0x" denotes a hexadecimal memory address. In the modding world, tagging a build as "0xdeadcode" often implies a patch that re-enables abandoned functions or optimizes the game's memory management. Breaking Down Chained Together v1.7.3-0xdeadcode: Key Features After extensive testing and data-mining of the patch notes (official and community-sourced), here are the primary changes in this version. 1. The "Ghost Chain" Physics Overhaul The most significant gameplay change in v1.7.3-0xdeadcode involves the chain physics engine. Prior versions (v1.7.2 and earlier) suffered from "rubber-banding" – a latency issue where the chain would snap back erratically during fast climbs.

Additionally, RAM usage dropped from an average of 2.1GB to 1.7GB in 4-player online sessions. Network packet size decreased by 12%, meaning smoother cross-region play (e.g., NA to EU lobbies). The reaction to Chained Together v1.7.3-0xdeadcode has been overwhelmingly positive, albeit cautious. Chained Together v1.7.3-0xdeadcode

This isn't just another minor patch. The "0xdeadcode" suffix hints at deep-seated changes, low-level optimizations, and potentially, the unlocking of hidden content. This article dives deep into everything you need to know about v1.7.3-0xdeadcode: its technical implications, gameplay changes, bug fixes, mod compatibility, and why the community is treating this update as a turning point for the game. Before dissecting the update, let's contextualize the game. Chained Together (developed by Anegar Games) is a 3D platformer where 2–4 players are linked by an unbreakable chain. The goal is simple: climb from the depths of a volcanic underworld to the heavens. The reality is chaotic. One player's misstep sends the entire group tumbling down, forcing a reliance on timing, physics management, and verbal communication.

Have you encountered any hidden features in v1.7.3-0xdeadcode? Share your findings in the official Chained Together subreddit or the #deadcode-discussion channel on Discord. In the ever-evolving landscape of co-op indie games,

In this update, the developers introduced a . The chain now behaves less like a rubber rope and more like a static constraint. If one player jumps late, the system buffers the tension delay, preventing the dreaded "phantom yank" that pulled entire parties off narrow ledges. Community testing shows a 40% reduction in desync-related falls in online multiplayer. 2. Memory Optimization – The "Deadcode" Cleanup The "0xdeadcode" suffix refers directly to a memory-sweep routine. Using tools like IDA Pro, modders discovered that the game previously kept over 15 legacy functions from the alpha build (including an unused "item crafting" system that was scrapped in 2023). These fragments consumed VRAM unnecessarily, causing stuttering on lower-end GPUs during level transitions.

| Hardware Setup | v1.7.2 (Avg FPS) | v1.7.3-0xdeadcode (Avg FPS) | Stutter Frequency | | :--- | :---: | :---: | :--- | | Low-end (GTX 1050, i5-7300HQ) | 34 | | Reduced by 52% | | Mid-range (RTX 2060, Ryzen 5 3600) | 87 | 101 | Nearly eliminated | | High-end (RTX 4070, i7-13700K) | 144 (capped) | 144 (stable) | None | The version number (v1

Version v1.7.3-0xdeadcode effectively garbage-collects these routines. The result? A on systems with 4GB or less VRAM. Loading times between the "Ashen Mines" and "Sky Temples" have dropped from 8 seconds to approximately 3.5 seconds. 3. New Environmental Hazard: "The Desyncrone" Without fanfare, this update introduces a hidden environmental hazard exclusive to the "Corrupted Path" difficulty. Dubbed by players as The Desyncrone , these are shimmering purple orbs that appear on specific checkpoints (levels 18, 27, and 42).

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