V0035772 Fixed | Bellwright

Re-assign all your villagers’ tasks after loading an old save. The AI memory is reset by the patch, and old, bugged task assignments can persist. For the Warlords: Aggressive Expansion is Viable Because memory crashes in large battles have been mitigated, you can now field two full squads (20 fighters) without fear of a CTD (Crash to Desktop). The v0035772 fix means you should push for the central fortresses earlier than you normally would. The previous meta of “snipe and retreat” is dead. Now, you can win through brute force and proper unit composition. For the Completionists: Trophy Hunting is Safe One overlooked fix in v0035772 involves achievement tracking. Prior patches would fail to register “liberate all towns in a province” if you did them out of order. This is now resolved. The quest state flags are hardened. Community Reaction: Did Bellwright v0035772 Actually Fix Everything? The short answer is: Yes, but not perfectly.

Enter . At first glance, this patch number looks like a random string of digits. However, for the dedicated community of liberators, builders, and rebellion leaders, v0035772 fixed some of the most persistent, hair-pulling issues that have plagued the early access experience since launch. bellwright v0035772 fixed

If you bounced off Bellwright two months ago due to game-breaking bugs or frustrating AI, now is the time to return. The phrase isn’t just patch notes; it’s a turning point. The game has transitioned from “promising but broken” to “reliably engaging.” Re-assign all your villagers’ tasks after loading an

Published by: The Warhorse Gazette Patch Version: v0035772 (Hotfix Release) Game: Bellwright (Early Access) The v0035772 fix means you should push for